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<title>Theses</title>
<copyright>Copyright (c) 2013 Carnegie Mellon University All rights reserved.</copyright>
<link>http://repository.cmu.edu/theses</link>
<description>Recent documents in Theses</description>
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<title>From Science to Policy: a strategy to communicate the science of early childhood to Pennsylvania policy makers</title>
<link>http://repository.cmu.edu/theses/39</link>
<guid isPermaLink="true">http://repository.cmu.edu/theses/39</guid>
<pubDate>Tue, 30 Oct 2012 09:42:14 PDT</pubDate>
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	<p>This thesis project recommends a communication strategy for the University of Pittsburgh’s Office of Child Development (OCD). It supports OCD in the development of evidence-based communication that targets state policymakers about early childhood issues. The proposed strategy assembles a set of communication materials and heuristics to help OCD educate and inform Pennsylvania legislators about child policy issues statewide. The strategy uses scientific evidence—the latest studies on pre-kindergarten care environments and neuroscientific research on early childhood development—in order to accurately depict the current state of early childhood care in Pennsylvania, as a means of encouraging legislators to make informed policy decisions. The strategy consists of a set of audience-specific, visual-verbal communication guidelines, along with specific recommendations for the timing of communication and selection of content. It serves as a template that can be used to address state lawmakers for a wide range of communication projects. The strategy is shaped by several factors: OCD’s focus on evidence-based communication practices, an understanding of the current science behind early childhood development, research on the target audience’s communication practices, and the shared intention to create a lasting yet flexible set of materials for OCD’s use in addressing early childhood policy issues.</p>

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<author>Erica Gatts</author>


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<title>Designing note-taking for meaningful learning</title>
<link>http://repository.cmu.edu/theses/38</link>
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<pubDate>Tue, 30 Oct 2012 09:42:12 PDT</pubDate>
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	<p>Technology can have an immense impact on how people perceive, process, and learn new information. Technology-focused research is being conducted in the area of note-taking, as it is an activity most students perform. However, much of this work focuses on improving access, efficiency, and interactivity without emphasis on how technology can support learning. Thus, this project investigates the design of note-taking tools and their contexts of use as a means of helping people perceive, process, and learn information in educational contexts. The outcome of this investigation realizes an opportunity for a new device and software experience that is designed to aid learning in the information era.</p>
<p>Kekulé is a digital notebook for the information era developed as a result of this thesis investigation. It is designed to cater to different learning preferences and help move individuals move through the cycle of learning in meaning-making, abstract conceptualization, experimentation, and transforming knowledge to  new understanding.</p>

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<author>Jesse Hsia</author>


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<title>To Live Deliberately: A Critical Exploration of Robotic Technologies in the Home</title>
<link>http://repository.cmu.edu/theses/37</link>
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<pubDate>Tue, 30 Oct 2012 09:42:10 PDT</pubDate>
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	<p>Robotic technologies are increasingly entering our domestic environment. iRobot, manufacturer of the Roomba floor vacuuming robot, reports the sale of over six million home robots. While domestic robots are often created solely to perform one specific task, their influence extends beyond their intended function. For example, the Roomba’s primary function is to vacuum dirt and debris from the floor; however, Jodi Forlizzi, in “How Robotic Products Become Social Products: An Ethnographic Study of Cleaning in the Home,” has shown that the Roomba has “substantial and lasting impact on people, activities, and the use of other cleaning products within an existing product ecology.”</p>
<p>This research addresses the need to explore the cultural, social, and aesthetic implications of robotic technologies in the home. This work takes a critical design approach, where design artifacts are situated in the context of use in order to challenge existing thoughts and provoke new ideas. Using this approach, we can question the role and behavior of home robotics beyond the practical functionality of current, commercial robots.</p>
<p>The realization of functioning design artifacts is central to this exploration. The development process grounds the design in reality and forces it to confront the details of physical experience in addition to enabling multisensory interaction. Ultimately, the design artifacts examine and extend the cultural, social, and aesthetic experience of domestic robots.</p>

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<author>Wesley Johnson</author>


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<title>Kairos: visualizing consequence and nurturing confidence</title>
<link>http://repository.cmu.edu/theses/36</link>
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<pubDate>Tue, 30 Oct 2012 09:42:04 PDT</pubDate>
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	<p>Kairos is a desktop application and web service that facilitates interaction between counselors and university students suffering from procrastination. The application employs a goal and feedback structure to help graduate students overcome procrastination. It encourages students to become more effective workers by visualizing the consequences of their actions, and through building confidence through a series of achievements. For counselors, Kairos provides management tools for multiple students’ schedules, and gives timely feedback to each student about their achievements. Kairos was developed through research on behavioral and educational psychology, and through user interviews with self-identified procrastinators.  BJ Fogg’s behavior model (Fogg, 2009) serves as a theoretical framework for resolving the procrastination problems that the project addresses.</p>
<p>Through the research and synthesis phase, two types of procrastination and the core reasons — the fear of failure for decisional procrastination and avoidance as passive defiance for behavioral procrastination — were identified and because I found that these reasons are rooted in the social realm of one’s identity, the suggested solution was focused on facilitating one’s social interaction with other people. Two keywords—consequence and confidence — were selected as symbolic terms for current and future sources of motivation that will help people avoid procrastination.</p>

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<author>Chongho Lee</author>


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<title>IBConnect: Placing patient data at the heart of online communities</title>
<link>http://repository.cmu.edu/theses/35</link>
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<pubDate>Tue, 30 Oct 2012 09:42:02 PDT</pubDate>
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	<p>Personal Health Records (PHRs), electronic records of health-related information of an individual created and managed by the individual, represent an exciting opportunity for designers and the patients they serve. Tools that collect, analyze, and share personal health data may prove vital to the chronically ill, a population whose health is not managed by doctors but by patients themselves. However, existing PHRs mainly serve as repositories of static information. Less explored is the idea of a data-driven PHR, centered within an online patient community, enabling chronically ill patients to connect and share relevant knowledge.</p>
<p>This thesis project explores design opportunities for next-generation personal health records. The result is IBConnect, a digital personal health record platform for patients with Inflammatory Bowel Disease. By navigating data within a personal health record as a means to explore online community knowledge, patients using IBConnect can manage their individualized illness experience by discovering actionable, relevant and contextualized knowledge. In turn, patients are encouraged to track and contribute more to the IBConnect community enabling access to new knowledge, a resource highly valued by patients.</p>

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<author>Molly Lafferty</author>


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<title>Lady Business: self-service health care in the women’s restroom</title>
<link>http://repository.cmu.edu/theses/34</link>
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<pubDate>Tue, 30 Oct 2012 09:42:01 PDT</pubDate>
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	<p>Women work very hard to take care of their female health. Perhaps a little too hard.</p>
<p>To help women better meet their everyday health needs without skipping a beat, the Lady Business project asked if ordinary restroom vending machines could be developed to offer a wider range of products, including some that don’t yet exist. I researched the current experiences of women accessing contraception, seeking treatment for common infections, receiving care at clinics and pharmacies and spent a fair amount of time poking around women’s public restrooms.</p>
<p>Women I interviewed expressed frustrations with the way they currently obtain female health care. Long waits, feelings of shame and lack of access to needed products are common complaints.</p>
<p>The Lady Business self-service female health care concept I designed was created with a do‑it‑yourself (DIY) attitude in mind. By making products such as self-diagnostic kits and contraceptions more available, the self-service could empower women to take responsibility for their health by giving them tools to monitor and care for themselves. Surprisingly, much of the medical technology desired in these products already exists, but women either didn’t know about it or it simply isn’t offered.</p>
<p>To bring the Lady Business idea to life, I conducted workshops with women to develop aspects of the self-service. Then I designed prototypes of the vending machine and products to be sold inside, based on their needs and suggestions.</p>

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<author>Jessamyn Miller</author>


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<title>Democracy in Action, Every Day: An examination of how to reinvigorate communication between people and their government</title>
<link>http://repository.cmu.edu/theses/33</link>
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<pubDate>Tue, 30 Oct 2012 09:41:57 PDT</pubDate>
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	<p>This thesis presents an exploration of the communication channel between local government and residents in Pittsburgh, PA. Taking the view that communication is essential for a healthy democracy, I argue that despite existing communication tools there is a perceived disconnect between government and residents that is detrimental to our society. In order to address this disconnect, I researched the current situation in Pittsburgh using the human-centered design approach to problem solving. Through this process I found that while people within government spend a significant amount of time communicating with a subset of residents, most typical residents have no awareness of this activity.</p>
<p>Based on insights from my research, I designed a new comprehensive communication system focused on telling stories and connecting individuals. The system integrates resident input and government output within an interactive interface called the PGH Hub. In order to test the ideas behind my design, I built an interactive prototype of the PGH Hub and conducted experience prototyping sessions with eight residents. Participants exhibited a positive attitude shift around the prospect of interacting and communicating with government while using my prototype. This initial success is an indication that shifting the basic framework of government-resident communication away from a customer service model toward a shared investment model results in more effective and satisfying tools for the job.</p>

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<author>Jessica Schafer</author>


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<title>Arium: Beyond the Desktop Metaphor: A new way of navigating, searching, and organizing personal digital data</title>
<link>http://repository.cmu.edu/theses/32</link>
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<pubDate>Tue, 30 Oct 2012 09:41:48 PDT</pubDate>
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	<p>Anyone who owns a computer today also owns literally millions of digital files. How does anyone find a specific file among the millions? It’s no trouble when we know exactly where a file is, or its full name, but this information is easily forgotten. Moreover, most of us currently own multiple digital devices that have a decent amount of digital storage and access to cloud services. As a result, our digital files are even more dispersed, and are shared with more and more people.</p>
<p>This is the starting point for my thesis. Given the massive number of digital storage and cloud computing services, the folder system is no longer the best way to store information. We are confused about where to save information, how to name our folders, and where to search for them. The parent-child relationship within the folder system no longer works best to manage our digital data. What could replace this metaphor, so we can retrieve files easier and faster?</p>
<p>This project is not about problem-solving, but rather it is about finding opportunities. This was focused on not just designing one singular product to replace the desktop metaphor, but rather designing ways to guide other designers and developer out of thinking the conventional way. The process started from historical research. I researched how the digital context in computing system has evolved from the early 1980s. Then, I looked at what current issues are and user behaviors. Findings from the historical research were linked to the synthesis of current issues and user research and these links helped me come up with three design opportunities : data structure, contextual information, and search preference.</p>
<p>Based on design opportunities, I proposed a new file management system, Arium. The data structure of Arium is social ontological and files are networked through their social relationships. Arium is a platform that can exist across devices and in the cloud. It can exist in a virtual server, or become a surface that can access personal archives from certain devices. It is networked with other services such as email, social networking, and cloud storage services, and it provides unified notifications to its users. This collected information across external services will contain such powerful contextual information that it will enable Arium to create social relationships between digital data and their owners.</p>

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<author>Jungwon Roy Shim</author>


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<title>Transmedia Storytelling: Principles, practices, and prototypes for designing narrative experiences with the audience</title>
<link>http://repository.cmu.edu/theses/31</link>
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<pubDate>Tue, 30 Oct 2012 09:41:45 PDT</pubDate>
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	<p>“The Artwork of the future...transplants the player into a dramatic space, by all means of his visual and oral faculties; making her forget the confines of reality; to live and breathe in the drama which seems to the player as life itself, and in the work where seems the wide expanse of a whole world.”   | Richard Wagner, The Artwork of the Future, 1849</p>
<p>The Internet has changed the way we experience stories, although like any new technology, it was used to curate long before it was used to create. As entertainment industries collapse, producers both castigate the Internet as the culprit and embrace it as a panacea. For narrative designers, the Internet is a global stage where the house lights are on 24/7. It is a mediated performance that self documents and offers an endless supply of props for audiences eager to become participants in immersive experiences. Most importantly, it outlines the future for a new form of narrative art called transmedia storytelling.</p>
<p>For producer Turo Drakvik, “This form of storytelling is native to the Internet in the same way that the novel is native to print.” Transmedia narrative content unfolds in non-linear arcs across multiple platforms that are best situated to evidence the storyworld, and it blends media arts with performance-based arts and game systems. The role of the audience has been fundamentally changed. Rather than spectators, they are now encouraged to be invested co-creators of the experience.</p>
<p>My thesis focused on experiments that examine how storytellers might use the Internet and digital media platforms to create participatory storyworlds. To explore this emerging medium, I created the first transmedia comedy—a 4 week immersion called Love and Luck(y)—and documented roles, artifacts, and principles for future storytellers.</p>

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<author>Eric Spaulding</author>


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<title>&quot;Family Focus: Photography Service Design with  Sojourner House MOMS&quot;</title>
<link>http://repository.cmu.edu/theses/30</link>
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<pubDate>Tue, 30 Oct 2012 09:41:44 PDT</pubDate>
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	<p>Photography can play an incredibly important role in strengthening relationships. It can also help give individuals and communities voices to tell their stories both to the outside world and to themselves. In this project I explore how photography can play a meaningful role within a specific community and context. I also explore how Design as a discipline can help in creating sustainable activities within an organization.</p>
<p>Sojourner House is an organization that works with formerly homeless female addicts and their children. Sojourner House’s MOMS Program (Motivation, Opportunities, Mentoring and Spirituality) provides long-term housing and services for these families. Over the course of nine months I worked with the MOMS organization to create a new photography-based service. The outcome is a compelling and fun set of photography activities. These activities are meant to strengthen relationships between the children, their families and the Sojourner House community.</p>
<p>When working with people and organizations everything revolves around the trust and relationships that are formed. Developing relationships became the most important part of my design process as well as the goal of the final artifact we produced. This paper documents my work.</p>

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<author>Scott Sykora</author>


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<title>Start with Sustainability: making sustainability the meta-objective for design</title>
<link>http://repository.cmu.edu/theses/29</link>
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<pubDate>Tue, 30 Oct 2012 09:41:36 PDT</pubDate>
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	<p>“Start with Sustainability” articulates the need to design products sustainably and provides designers with tools that enable them to do so. My thesis argues that a sustainable design practice is achieved by asking critical questions that anticipate social and environmental implications of our design decisions and enable discussion about it. My thesis also argues that by asking these questions early in the design process—at the problem-framing phase, enables them to largely impact the decisions going forward.</p>
<p>The “Start with Sustainability” framework combines two models for—the Triple Bottom Line and the Life Cycle Analysis. The framework juxtaposes them to reveal more comprehensive concerns about the social, environmental and economic attributes of product life cycles. The solution then provides a set of critical questions at the intersections of these models, enabling the designer to better recognize the interdependencies between their design and other complex problems. These questions are asked in the form of a deck of cards that also include resources to aid designers to discuss and address these problems.</p>
<p>In response to user testing, “Start with Sustainability” also includes a website for further participation and additional resources. The website would serve as a participatory way to build a repository of resources that can be customized towards the needs of different disciplines within product design.</p>

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<author>Kinnari Thakker</author>


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<title>Hey Neighbor! Let&apos;s play.</title>
<link>http://repository.cmu.edu/theses/28</link>
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<pubDate>Tue, 30 Oct 2012 09:41:33 PDT</pubDate>
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	<p>“Hey Neighbor! Let’s Play.” Is a masters thesis evaluating the effects games and playful interactions have in building a sense of community. Throughout the thesis, I researched the emotional connections urban residents have with their communities and neighbors, and used the research data to develop installations for play throughout pedestrian staircases in the Southside Slopes, an urban neighborhood in Pittsburgh. From these installations, I collected user feedback and evaluated how the games affected various residents of the community. From the feedback, I was able to ultimately establish several design principles to inspire and facilitate future designers interested in designing neighborhood-based games.</p>

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<author>Gabriela Uribe</author>


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<title>Loop: Designing Interactive Systems for Emerging Adults and their Parents</title>
<link>http://repository.cmu.edu/theses/27</link>
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<pubDate>Tue, 30 Oct 2012 09:41:27 PDT</pubDate>
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	<p>Psychologists have codified a human developmental stage called “emerging adulthood.” During this transitional period, the relationship with one’s parents evolves. Communication channels open up and a deeper, richer relationship emerges. This thesis explores this familial relationship through a review of related literature, ethnographic research and the creation of possible design interventions. Using these explorations, this thesis also suggests a preferred future state through a design for an interactive system, Loop  —a mobile application that allows for private, reciprocal sharing through text, image, and video.</p>

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<author>Clarence Yung</author>


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<title>The Role of Facilitation in Business Communication</title>
<link>http://repository.cmu.edu/theses/26</link>
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<pubDate>Wed, 28 Mar 2012 10:46:47 PDT</pubDate>
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	<p>Facilitation is the use of dialogue as a strategic communication tool. It leverages the power of conversation to build shared understanding, generate new thinking, and affect an intended course of action. In the context of business communication, where complexity and change are mainstays, facilitation surfaces as a valuable communication tool for transforming unbridled complexity into meaningful knowledge.</p>
<p>As a case study, The China-US Business Leaders Round Table (CUSBLR) provided a unique platform to explore the use and impact of facilitation on improving the level of discussion and participant engagement in business communication. My goal was to remodel the round table conversation as a facilitator. The experience of learning how to facilitate uncovered a number of insights and connections between facilitation and other domains, including design, leadership, and improv. This project therefore documents a process of inquiry and offers a new framework for understanding facilitation.</p>

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<author>Jeanette Leigh</author>


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<title>My City Counselor: Enhancing Social Interactions of the Elderly</title>
<link>http://repository.cmu.edu/theses/25</link>
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<pubDate>Wed, 28 Mar 2012 10:46:45 PDT</pubDate>
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	<p>This thesis presents the design of an interactive tool to improve elders’ social interactions. First, we studied the social interactions of the elderly. These interactions often diminish as elders experience dynamic physical, social, and cognitive decline. We examined how technology might extend these diminishing social interactions. We looked for the ways to minimize the technological barriers faced by the elderly in order to more easily integrate the technology into their lives.</p>
<p>The final design focused on social interaction through travel and knowledge of a place. It is a service called ‘My City Counselor’, which allows elders to share their knowledge about local places they know well. This tool is designed to support the elderly in building new relationships or in maintaining close existing relationships by providing useful local information or by sharing common memories.</p>

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<author>Yoomi Lee</author>


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<title>Diggin’ Independence: Women Working Toward Self-Sufficiency</title>
<link>http://repository.cmu.edu/theses/24</link>
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<pubDate>Wed, 28 Mar 2012 10:46:44 PDT</pubDate>
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	<p>Women with young children are a growing   population experiencing homelessness. Transitional housing services provide   shelter and educational programming aimed at fostering the development of   skills necessary to attain and maintain basic needs.</p>
<p>Adagio Health’s transitional home, Healthy Start House (HSH) served as a   case study in which to explore the intersection of design, service and social   innovation. The metrics of success outlined by the county for HSH include   attaining permanent housing and employment or education. Using a co-creative   process, exploratory and generative research uncovered that the service had   no clear route to assist the women to develop core competencies to meet the   county’s metrics of success.</p>
<p>Rather than create a new extension of the current service, this design   solution focuses on amplifying the resources and infrastructure already in   place to improve the current service delivery. The solution includes an ideal   plan for the HSH staff to work with the clients to comprehensively develop   their core competencies, and an expanded view of how a money management   system helps the clients meet the county’s metrics. We hypothesize, through   this system, clients will re-enter society smoothly, armed with the skills   and knowledge needed to provide for themselves and their children. While the   design generated much enthusiasm from all stakeholders, the concept would   benefit from further testing and iterations over a longer length of time to   understand if it can, indeed, improve learning and performance outcomes and   create sustained behavior change.</p>

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<author>Stephanie Meier et al.</author>


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<title>Fostering trust in technical services through integrated, collaborative and contextual learning</title>
<link>http://repository.cmu.edu/theses/23</link>
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<pubDate>Wed, 28 Mar 2012 10:46:42 PDT</pubDate>
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	<p>Trust is an intrinsic component of any loyal “consumer friendship” between customers and service providers, and is a by-product of shared understanding. Nowhere is the notion of trust more relevant than in technical service—such as professional legal practice, architecture, medical care and auto repair—where the primary commodities exchanged are specialized knowledge, equipment and skills. A common challenge in dialogue between expert providers and novice customers in this context is meaningful sharing of technical information. A successful exchange requires care in representation, language, attitude, delivery and timing. Furthermore, with communication breakdowns, trust falters, and business relationships run the risk of falling apart.</p>
<p>Rather than relying on simple transactional exchanges of information in service, a customer’s journey could be enriched by framing service touchpoints as individual opportunities for learning. Learning activities occur in everyday life via interactions with society, artifacts or programs, and often involve the pursuit of knowledge or skills without the structure of a formal curriculum. This study explores how learning might function as a channel for strengthening multi-faceted trust relations in service through integration into programs and artifacts.</p>
<p>In this project, an auto repair shop was investigated as a case study in technical service, given its long inglorious history of customer mistrust. Through exploration in the context of a local mechanic shop, prototypes for experiential and transformative service learning were implemented, tested, and re-shaped into a four-part framework designed to improve technical communications</p>

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<author>Gretchen Marie Mendoza</author>


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<title>Whole Care&lt;sup&gt;+&lt;/sup&gt;: An integrated health care for the elderly living in their homes</title>
<link>http://repository.cmu.edu/theses/22</link>
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<pubDate>Wed, 28 Mar 2012 10:46:41 PDT</pubDate>
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	<p>The elderly experience their health getting significantly deteriorated as they age. They suffer not only from chronic diseases but from various geriatric diseases such as high blood pressure, arthritis and cardiovascular disease. Their mental health also retreats creating challenges for the elderly from the loss of short term memory to dementia. Furthermore, after they retire, the elderly’s social network decreases as their social activities are inevitably limited to a small group of people like families and friends.</p>
<p>With the face of such impairments in their physical, mental and social health, many elderly cannot help but are being institutionalized or sent to specialized places like nursing homes, which provide them professional care. However, a study indicates that most Americans prefer to stay in their homes as they get older since they can maintain their social connections to neighbors and friends, be close to their medical caregivers in town as well as attain emotional comfort and security with familiar surrounding and environments. On top of that, Americans of all ages value on keeping their ability of independence and autonomy by controlling their lives in general.</p>
<p>Various health care-aid devices and services appear to offer specific support to health care activities for the elderly in their homes. However, such aids have more focused only on when the elderly’s health is degraded or on very specific areas such as tracking health data like blood pressure, blood sugar and calorie intakes.</p>
<p>The elderly need comprehensive understanding about their health problems, healthy daily habits and timely interactions with their families and caregivers, in order to keep independent living safely in their places. Smart Home technology has much potential to support the elderly’s independent living as well as interactions with others. To better understand this, we conducted a user-centered design project which looks at the management of the elderly’s health enabled by Smart Home technology.</p>

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<author>Hyo Ri Park</author>


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<title>Issues of Control with Older Drivers and Future Automated Driving Systems</title>
<link>http://repository.cmu.edu/theses/21</link>
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<pubDate>Wed, 28 Mar 2012 10:46:39 PDT</pubDate>
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	<p>It is inevitable that as a person ages they will encounter different physical and cognitive impairments as well as dynamic social issues. We started this project under the assumption that autonomous driving would greatly benefit the fastest growing population in developed countries, the elderly. However, the larger question at hand was how are older drivers going to interact with future automated driving systems? It was through the qualitative research we conducted that we were able to uncover the answer to this question; older drivers are not willing to give up “control” to autonomous cars. As interaction designers, we need to define what type of interactions need to occur in these future automated driving systems, so older drivers still feel independent and in control when driving.</p>
<p>Lawrence D. Burns, former Vice president of Research and Development at General Motors and author of Reinventing the Automobile Personal Urban Mobility for the 21st Century talks about two driving factors that will shape the future of the automobile. These factors are energy and connectivity (Burns et al., 2010). We would add a third one, which is control. If we address these three factors we might be able to bridge the gap between how we drive today and how we will drive in the future and thus create more cohesive future automated driving systems.</p>

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<author>Marcus Sebastian Perez Cervantes</author>


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<title>The Power of Dignity: Propelling Change in Public Education</title>
<link>http://repository.cmu.edu/theses/20</link>
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<pubDate>Wed, 28 Mar 2012 10:46:38 PDT</pubDate>
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	<p>In an era of struggling public educational systems, the Allegheny County Propel Schools organization has made great strides to improve academic performance while producing students who are also great citizens. From their founding less than a decade ago, a clear vision and approach to education, captured in a handful of Promising Principles, has been an unquestionable part of their success. As the organization grows and new schools are planted, Propel must find effective means of replicating their model to ensure that each Propel school is as successful as the others.</p>
<p>With this project, the author aims to prove that design and designers have an important role to play in helping this type of organization reach their goals without approaching the situation from a problem-solving, artifact-based angle. Instead, the author deliberately departs from a discipline-specific design approach to engage strategically with an organization devoted to social impact; through this relationship she uses design methodology in a non-traditional setting to show that the power of fully immersive collaboration is greater than the power of design alone.</p>
<p>The result is a set of design recommendations for a systemic model of replication that is both sensitive to the organization’s culture and forward-thinking in its approach. This model, paired with the introduction of a new job position and virtual assistant, is a comprehensive proposal for helping the organization plan for future growth. It is meant to provide a foundation for what is possible, a framework for visualizing the potential, attainable next steps.</p>

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<author>Gretchen Pinard</author>


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