Date of Original Version

July 1999



Abstract or Description

This paper presents a novel niching algorithm, probabilistic crowding. Like its predecessor deterministic crowding, probabilistic crowding is fast, simple, and requires no parameters beyond that of the classical GA. In probabilistic crowding, subpopulations are maintained reliably, and we analyze and predict how this maintenance takes place.

This paper also identifies probabilistic crowding as a member of a family of algorithms, which we call integrated tournament algorithms. Integrated tournament algorithms also include deterministic crowding, restricted tournament selection, elitist recombination, parallel recombinative simulated annealing, the Metropolis algorithm, and simulated annealing.



Published In

Proc. of the Genetic and Evolutionary Computation Conference (GECCO-99), 409-416.


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