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<title>Department of Social and Decision Sciences</title>
<copyright>Copyright (c) 2013 Carnegie Mellon University All rights reserved.</copyright>
<link>http://repository.cmu.edu/sds</link>
<description>Recent documents in Department of Social and Decision Sciences</description>
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<lastBuildDate>Wed, 12 Jun 2013 15:03:02 PDT</lastBuildDate>
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<title>A generic dynamic control task for behavioral research and education</title>
<link>http://repository.cmu.edu/sds/118</link>
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<pubDate>Wed, 21 Sep 2011 13:47:03 PDT</pubDate>
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	<p>Recent research in behavioral sciences presents strong evidence of poor  human understanding for dynamic systems. Computer-based dynamic control  tasks have an important potential for helping behavioral scientists  advance research that investigates reasons for poor understanding and  for helping students understand how dynamic systems work. In this paper,  we introduce a simulation called Dynamic Stocks and Flows (DSF) that  portrays the basic building blocks of dynamic systems: an accumulation;  an inflow and outflow determined by an environment; and an inflow and  outflow determined by a decision maker. In DSF, decision makers control  the accumulation to a goal level by making repeated inflow and outflow  decisions. We provide details of an experiment conducted with DSF that  highlight some problems people face in controlling a dynamic system with  different kinds of environmental inflow and outflow functions. DSF is  flexible enough to represent dynamic systems with continuous or discrete  accumulations, and with real-time or event-driven decision-making. We  suggest that these and other features in DSF make it a good research and  educational tool.</p>

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<author>Cleotilde Gonzalez et al.</author>


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<title>A Loser Can Be a Winner: Comparison of Two Instance-based Learning Models in a Market Entry Competition</title>
<link>http://repository.cmu.edu/sds/117</link>
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<pubDate>Wed, 21 Sep 2011 13:47:01 PDT</pubDate>
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	<p>This paper presents a case of parsimony and generalization in model comparisons. We submitted two versions of the same cognitive model to the Market Entry Competition (MEC), which involved four-person and two-alternative (enter or stay out) games. Our model was designed according to the Instance-Based Learning Theory (IBLT). The two versions of the model assumed the same cognitive principles of decision making and learning in the MEC. The only difference between the two models was the assumption of homogeneity among the four participants: one model assumed homogeneous participants (IBL-same) while the other model assumed heterogeneous participants (IBL-different). The IBL-same model involved three free parameters in total while the IBL-different involved 12 free parameters, i.e., three free parameters for each of the four participants. The IBL-different model outperformed the IBL-same model in the competition, but after exposing the models to a more challenging generalization test (the Technion Prediction Tournament), the IBL-same model outperformed the IBL-different model. Thus, a loser can be a winner depending on the generalization conditions used to compare models. We describe the models and the process by which we reach these conclusions.</p>

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<author>Cleotilde Gonzalez et al.</author>


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<title>Diversity During Training Enhances Detection of Novel Stimuli</title>
<link>http://repository.cmu.edu/sds/116</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/116</guid>
<pubDate>Wed, 21 Sep 2011 13:46:59 PDT</pubDate>
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	<p>This research demonstrates thatwhen individuals are expected to detect novel targets, they will be best prepared when trained with diverse categories. Participants were trained in a simulated luggage screening task, in one of three conditions of diversity: high (participants searched for dangerous objects belonging to five different categories); low (participants searched for targets belonging to one of the five categories); and no training (control condition). After training, all participants were asked to look for the same novel dangerous objects in the bags. Results show that, during training, the low diversity condition resulted in highest hit rates and fastest response times. In contrast, after training, results were reversed: participants that trained in a high diversity condition were most effective at detecting novel targets. Those with no training at all were equally poor at detecting novel targets as those that trained in a low diversity condition</p>

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<author>Cleotilde Gonzalez et al.</author>


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<title>Scaling up Instance-Based Learning Theory to Account for Social Interactions</title>
<link>http://repository.cmu.edu/sds/115</link>
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<pubDate>Wed, 21 Sep 2011 13:46:57 PDT</pubDate>
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	<p>Traditional economic theory often describes real-world social dilemmas  as abstract games where an individual’s goal is to maximize economic  benefit by cooperating or competing with others. Despite extensive  empirical work, descriptive models of human behavior in social dilemmas  are lacking in both cognitive realism and predictive power. This article  addresses a central challenge arising from the success of modeling  individuals making decisions from experience: our ability to scale these  models up to explain social interactions. We propose that models based  on the instance-based learning theory (IBLT) will help us to understand  how conflictual social interactions are influenced by prior experiences  of involved individuals and by information available to them during the  course of interaction. We present mechanisms by which IBLT might capture  the effects of social interaction with different levels of information  without assuming predefined interaction strategies, but rather by  assuming learning from experience.</p>

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<author>Cleotilde Gonzalez et al.</author>


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<title>Effects of domain experience in the stock–flow failure</title>
<link>http://repository.cmu.edu/sds/114</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/114</guid>
<pubDate>Wed, 21 Sep 2011 13:46:55 PDT</pubDate>
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	<p>Misperceptions of stock and flow relationships are pervasive and an  important problem to solve in system dynamics. Prior studies have shown  that individuals perform poorly on accumulation problems, even when  considering relatively simple systems, an effect termed the <em>Stock–Flow (SF) failure</em>.  This study examines the effects of domain experience in overcoming the  SF failure. We compared performance of medical students and  undergraduates with no medical education on accumulation problems in  medical and general domains. Medical students performed better than  undergraduates only in some of the problems (including the general  domain problems), and they performed equally poorly as undergraduates in  problems that required medical domain experience. There was no  correlation between performance in the stock and flow problems and  either duration of medical education or age. Thus we conclude that  domain experience is not a strong indicator for overcoming the SF  failure.</p>

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<author>Angela Brunstein et al.</author>


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<title>Words or Deeds? Choosing What to Know About Others</title>
<link>http://repository.cmu.edu/sds/112</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/112</guid>
<pubDate>Mon, 07 Dec 2009 13:41:09 PST</pubDate>
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	<p>Social cooperation often relies on individuals’ spontaneous norm obedience when there is no punishment for violation or reward for compliance. However, people do not consistently follow pro-social norms. Previous studies have suggested that an individual’s tendency toward norm conformity is affected by empirical information (i.e. what others did or would do in a similar situation) as well as by normative information (i.e. what others think one ought to do). Yet little is known about whether people have an intrinsic desire to obtain norm-revealing information. In this paper, we use a dictator game to investigate whether dictators actively seek norm-revealing information and, if so, whether they prefer to get empirical or normative information. Our data show that although the majority of dictators choose to view free information before making decisions, they are equally likely to choose empirical or normative information. However, a large majority (more than 80%) of dictators are not willing to incur even a very small cost for getting information. Our findings help to understand why norm compliance is context-dependent, and highlight the importance of making norm-revealing information salient in order to promote conformity.</p>

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<author>Erte Xiao et al.</author>


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<title>When Equality Trumps Reciprocity</title>
<link>http://repository.cmu.edu/sds/113</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/113</guid>
<pubDate>Mon, 07 Dec 2009 13:41:09 PST</pubDate>
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	<p>Inequity aversion and reciprocity have been identified as two primary motivations underlying human decision making. However, because income and wealth inequality exist to some degree in all societies, these two key motivations can point to different decisions. In particular, when a beneficiary is less wealthy than a benefactor, a reciprocal action can lead to greater inequality. In this paper we report data from a trust game variant where trustees’ responses to kind intentions generate inequality in favor of investors. In relation to a standard trust game treatment where trustees’ responses reduce inequality, the proportion of non-reciprocal decisions is twice as large when reciprocity promotes inequality. Moreover, we find investors expect that this will be the case. Overall, we find a majority (more than half) of trustees do not reciprocate when reciprocity increases inequality that favors investors. Our results call attention to the potential importance of inequality in principal-agent relationships and have important implications for policies aimed at promoting cooperation.</p>

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<author>Erte Xiao et al.</author>


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<title>Inequality-Seeking Punishment</title>
<link>http://repository.cmu.edu/sds/111</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/111</guid>
<pubDate>Mon, 07 Dec 2009 13:41:08 PST</pubDate>
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	<p>Inequality aversion is a key motive for punishment, with many prominent studies suggesting people use punishment to reduce or eliminate inequality. Punishment in laboratory games, however, is nearly always designed to promote equality (e.g., rejections in standard ultimatum games) and the marginal cost of punishment is typically non-trivially positive. As a consequence, individual preferences over punishment outcomes remain largely uninformed. We here report data from a laboratory experiment using dictator games. We find that when people are treated unfairly they systematically prefer to use punishment to create advantageous inequality. Our results shed new light on human preferences over punishment outcomes, and have important implications for the design of mechanisms to deter misconduct.</p>

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<author>Daniel Houser et al.</author>


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<title>When Punishment Fails: Research on Sanctions, Intentions and Non-Cooperation</title>
<link>http://repository.cmu.edu/sds/110</link>
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<pubDate>Fri, 04 Dec 2009 13:02:56 PST</pubDate>
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	<p>People can become less cooperative when threatened with sanctions, and previous research suggests both "intentions" and incentives underlie this effect. We report data from an experiment aimed at determining the relative importance of intentions and incentives in producing non-cooperative behavior. Participants play a one-shot investment experiment in pairs. Investors send an amount to trustees, request a return on this investment and, in some treatments, can threaten sanctions to enforce their requests. Decisions by trustees facing threats imposed (or not) by investors are compared to decisions by trustees facing threats imposed (or not) by nature. When not threatened, trustees typically decide to return a positive amount less than the investor requested. When threatened this decision becomes least common. If the request is large relative to the sanction then most trustees return nothing. If the request is small, trustees typically return the requested amount. These results do not vary with investors’ intentions.</p>

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<author>Daniel Houser et al.</author>


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<title>Emotion Expression in Human Punishment Behavior</title>
<link>http://repository.cmu.edu/sds/109</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/109</guid>
<pubDate>Fri, 04 Dec 2009 13:02:56 PST</pubDate>
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	<p>Evolutionary theory reveals that punishment is effective in promoting cooperation and maintaining social norms. Although it is accepted that emotions are connected to punishment decisions, there remains substantial debate over why humans use costly punishment. Here we show experimentally that constraints on emotion expression can increase the use of costly punishment. We report data from Ultimatum Games, where a proposer offers a division of a sum of money and a responder decides whether to accept the split, or reject and leave both players with nothing. Compared to the treatment where expressing emotions directly to proposers is prohibited, rejection of unfair offers is significantly less frequent when responders can convey their feelings to the proposer concurrently with their decisions. These data support the view that costly punishment might itself be used to express negative emotions, and suggest that future studies will benefit by recognizing that human demand for emotion expression can have significant behavioral consequences in social environments including families, courts, companies and markets.</p>

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<author>Erte Xiao et al.</author>


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<title>Classification of Natural Language Messages Using A Coordination Game</title>
<link>http://repository.cmu.edu/sds/108</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/108</guid>
<pubDate>Fri, 04 Dec 2009 13:02:55 PST</pubDate>
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	<p>The role of natural language communication in economic exchange has been the focus of substantial experimental analysis. Recently, scholars have taken the important step of investigating whether certain types of communication (e.g., promises) might affect decisions differently than other types of communication (e.g., empty talk). Doing this requires the classification of natural language messages. Unfortunately, no broadly accepted method is available for this purpose. We here describe a coordination game for objective classification of natural language messages. The game is similar in spirit to the ‘ESP’ game that has proven successful for the classification of tens of millions of internet images. We illustrate our game using data reported by Charness and Dufwenberg (2006). We demonstrate that our objective classification procedure allows one to infer more from the data than is possible with subjective approaches</p>

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<author>Daniel Houser et al.</author>


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<title>Punish in Public</title>
<link>http://repository.cmu.edu/sds/107</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/107</guid>
<pubDate>Fri, 04 Dec 2009 13:02:54 PST</pubDate>
<description>
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	<p>Convergent evidence for detrimental effects of punishment on cooperation has been obtained in a wide variety of environments, ranging from American students facing punishment in laboratory experiments, to Israeli parents facing fines for arriving late to their child’s day care. We show here that enhancing the norm salience role of punishment can eliminate its detrimental effects. In a public goods game, privately implemented punishment reduces cooperation in relation to a baseline treatment without punishment. However, when that same incentive is implemented publicly, but anonymously to avoid shame, cooperation is sustained at significantly higher rates than in both baseline and private punishment treatments. Our data provide evidence that publicly implemented punishment enhances the salience of the violated social norm to both the punished and those who observe punishment, and that this increased norm salience promotes group members’ norm obedience. Our findings have important efficiency implications for the design of mechanisms intended to deter misconduct.</p>

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<author>Erte Xiao et al.</author>


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<title>Coordination in the Presence of Asset Markets</title>
<link>http://repository.cmu.edu/sds/106</link>
<guid isPermaLink="true">http://repository.cmu.edu/sds/106</guid>
<pubDate>Fri, 04 Dec 2009 09:53:38 PST</pubDate>
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	<p>We explore the relationship between outcomes in a coordination game and a pre-play asset market in which values are determined by outcomes in the subsequent coordination game. Across two experiments, we vary the payoffs from the market relative to the game, the degree of interdependence in the game, and whether traders' asset payoffs are dependent on outcomes in their own or another game. Markets lead to significantly lower efficiency across treatments, even when they produce no distortion of incentives in the game. Market prices forecast game outcomes. Our experiments shed light on how financial markets may influence affiliated economic outcomes.</p>

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<author>Shimon Kogan et al.</author>


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<title>Self-Serving Interpretations of Ambiguity in Other-Regarding Behavior</title>
<link>http://repository.cmu.edu/sds/105</link>
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<pubDate>Fri, 04 Dec 2009 09:53:37 PST</pubDate>
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	<p>We demonstrate that people can adopt a favorable view of ambiguous risks – contrary to the usual attitude of ambiguity aversion – when doing so permits justification for unfair behavior. We use simple binary dictator games in which one participant in a pair chooses between two allocation options for herself and an anonymous recipient. The “fair” option gives both participants relatively equal allocations, while the “unfair” option gives more to the dictator, less to the recipient, and also makes the recipient’s allocation dependent on a p=0.5 lottery. Dictators choose the unfair option more frequently when the recipient’s allocation depends on an ambiguous lottery than on a lottery with a known probability – even though the objective distributions of outcomes are identical under the two kinds of lotteries. Further, dictators’ estimates of the expected value of the recipients’ allocations are inflated under ambiguity, indicating that dictators form self-serving beliefs about ambiguity. Finally, increased unfair behavior under ambiguity is extinguished when dictators are constrained by their own initial unmotivated, and negative, attitudes towards ambiguity.</p>

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<author>Emily C. Haisley et al.</author>


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<title>Experimental Organizational Economics</title>
<link>http://repository.cmu.edu/sds/104</link>
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<pubDate>Fri, 04 Dec 2009 09:53:37 PST</pubDate>
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	<p>This chapter is about experiments that study aspects of organizational structure and economic performance. Relative to field studies using empirical data, experiments often have obvious advantages, especially the value of control and randomized assignment to implement theoretical assumptions that can only be imperfectly measured or controlled econometrically using field data. Despite these advantages, the range of organizational hypotheses studied in experiments is small, although it is growing rapidly.</p>

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<author>Colin F. Camerer et al.</author>


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<title>Who Do You Distrust and How Much Does it Cost? An Experiment on the Measurement of Trust</title>
<link>http://repository.cmu.edu/sds/103</link>
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<pubDate>Fri, 04 Dec 2009 09:53:36 PST</pubDate>
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	<p>We address two problems with how trust is frequently measured in economics. First, we highlight the importance of clearly identifying the target of trust, which when ignored can lead to inconsistencies between trust measures. Second, we note the importance of distinguishing trust from other closely related concepts. We conduct an experiment using a new behavioral measure of trust – individuals’ willingness to pay to avoid being vulnerable to the target of trust – and vary the target of trust. To test our behavioral measure, we also collect data on potentially confounding effects (i.e., altruism and risk aversion) and on attitudinal measures of trust. Subjects discriminate based on perceived characteristics of different targets in determining whether to trust, in a manner consistent with trust elicited using attitudinal measures and with actual trustworthiness. Risk aversion and altruism do not correlate highly with our measure of trust.</p>

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<author>Roberto A. Weber et al.</author>


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<title>Do the Right Thing: But Only if Others Do So</title>
<link>http://repository.cmu.edu/sds/102</link>
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<pubDate>Fri, 04 Dec 2009 09:53:35 PST</pubDate>
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	<p>Social norms play an important role in individual decision making. Bicchieri (2006) argues that two different expectations influence our choice to obey a norm: what we expect others to do (empirical expectations) and what we believe others think we ought to do (normative expectations). Little is known about the relative importance of these two types of expectation in individuals’ decisions, an issue that is particularly important when normative and empirical expectations are in conflict (e.g., systemic corruption, high crime cities). In this paper, we report data from Dictator game experiments where we exogenously manipulate dictators’ expectations in the direction of either selfishness or fairness. When normative and empirical expectations are in conflict, we find that empirical expectations about other dictators’ choices significantly predict a dictator’s own choice. However, dictators’ expectations regarding what other dictators think ought to be done do not have a significant impact on their decisions after controlling for empirical expectations. Our findings about the crucial influence of empirical expectations are important for designing institutions or policies aimed at discouraging undesirable behavior.</p>

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<author>Cristina Bicchieri et al.</author>


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<title>Avoiding the Sharp Tongue: Anticipated Written Messages Promote Fair Economic Exchange</title>
<link>http://repository.cmu.edu/sds/101</link>
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<pubDate>Fri, 04 Dec 2009 09:53:34 PST</pubDate>
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	<p>Research in economics and psychology has established that informal non-monetary sanctions, particularly expressions of negative emotion or disapproval, can enforce fair economic exchange. However, scholars are only beginning to understand the reasons non-monetary sanctions affect economic outcomes. Here we provide evidence that a preference to avoid written expression of disapproval, or negative emotion, plays an important role in promoting fair decision making. We study one-shot Dictator games where one subject has the right to determine a division of an amount of money between herself and her receiver. In relation to the standard game, we find significantly fewer earning-maximizing decisions when receivers can react to offers with ex post written messages. We further find that credible threats of monetary sanctions, while economically inefficient, are significantly more effective than written messages in deterring selfishness. Our data provide new perspectives on the role of communication in promoting economic efficiency in social environments, and support economic theories of decision incorporating psychological factors such as guilt, shame, and self-deception.</p>

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<author>Erte Xiao et al.</author>


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<title>Three Parts Natural, Seven Parts Man-Made: Bayesian Analysis of China&apos;s Great Leap Forward Demographic Disaster</title>
<link>http://repository.cmu.edu/sds/100</link>
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<pubDate>Fri, 04 Dec 2009 09:53:34 PST</pubDate>
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	<p>The millions of deaths that occurred during China’s great famine of 1959-1961 represent one of the world’s greatest civil demographic disasters. Two primary hypotheses have been advanced to explain the famine. One is that China experienced three consecutive years of bad weather while the other is that national policies were wrong in that they reduced and misallocated agricultural production. The relative importance of these two factors to the famine remains controversial among China scholars. This paper uses provincial-level demographic panel data and a Bayesian empirical approach in an effort to distinguish the relative importance of weather and national policy on China’s great demographic disaster. Consistent with the qualitative literature in this area, we find that national policy played an overall more important role in the famine than weather. However, we provide new quantitative evidence that weather was also an important factor, particularly in those provinces that experienced excessively wet conditions.</p>

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<author>Daniel Houser et al.</author>


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<title>Maintaining Efficiency While Integrating Entrants From Lower-Performing Environments: An Experimental Study</title>
<link>http://repository.cmu.edu/sds/99</link>
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<pubDate>Thu, 03 Dec 2009 13:55:48 PST</pubDate>
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	<p>Efficient growth often requires the integration of individuals from lower-performing groups, firms, or societies into higher-performing ones. Such integration may be difficult without facilitating interventions or restrictions. We explore, using a laboratory experiment, the effectiveness of two regularly-employed entry restrictions: entry quotas and entry exams. We use a coordination game with Pareto-ranked equilibria, in which we allow an efficiently-coordinated group and an inefficiently-coordinated one to arise endogenously. We then allow individuals to move from the low-performing group to the better one. We vary whether such movement is unrestricted, is limited to one entrant per period, or is subject to passing an entry exam. We find both kinds of restrictions improve the efficient integration of entrants, but that there is no additional benefit obtained by their combination. The restrictions lead both to improved behavior among entrants and to the maintenance of good behavior among incumbents in the high-performing group.</p>

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<author>Timothy C. Salmon et al.</author>


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