Date of Original Version

2008

Type

Conference Proceeding

Published In

Proceedings of the 1st International Conference on Educational Data Mining, 2008, p. 117-126

Abstract or Table of Contents

Students can use an educational system's help in unexpected ways. For example, they may bypass abstract hints in search of a concrete solution. This behavior has traditionally been labeled as a form of gaming or help abuse. We propose that some examples of this behavior are not abusive and that bottom-out hints can act as worked examples. We create a model for distinguishing good student use of bottom-out hints from bad student use of bottom-out hints by means of logged response times. We show that this model not only predicts learning, but captures behaviors related to self-explanation.

Comments

Best Paper Award.



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