Date of Original Version

10-2008

Type

Book Chapter

Published In

Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. ACRL Casebook - eds. Amy Harris & Scott E. Rice

Abstract or Table of Contents

Being part of an institution possessing a world-renowned computer science school and a reputation for developing innovative new technologies, the University Libraries at Carnegie Mellon were motivated to explore a new method of information literacy instruction. This method was to be the creation of a web-based video game. Through a $50,000 grant from the Buhl Foundation, awarded in the Spring of 2006, the University Libraries began developing a series of “web-based instructional modules." [1] The University Libraries soon formed a representative group of three librarians, self-dubbed the Library Arcade (LA) Committee, to help define how to best transmute the goals of traditional "information literacy" instruction into a video game format. The committee began this process by investigating the past and current trends in video game culture.