Date of Original Version

2004

Type

Conference Proceeding

Rights Management

© ACM, (2004). This is the author’s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in the Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques {1-58113-787-7 (2004)} http://doi.acm.org/10.1145/1013115.1013152

Abstract or Description

Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with products, designers conduct situated research activities focused on the interactions between people and products, and the experience that results. This paper attempts to clarify experience in interactive systems. We characterize current approaches to experience from a number of disciplines, and present a framework for designing experience for interactive system. We show how the framework can be applied by members of a multidisciplinary team to understand and generate the kinds of interactions and experiences new product and system designs might offer.

Comments

© ACM, (2004). This is the author’s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in the Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques {1-58113-787-7 (2004)} http://doi.acm.org/10.1145/1013115.1013152

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