Authors

Ira Fay

Files

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Download Full Text (60.2 MB)

Keywords

video games, criticism, analysis, play, literacy

Publication Date

2-5-2018

Type

Journal

Abstract or Description

Distribution, Deckbuilding, and Design in Star Wars: The Card Game
Nick Bestor

No Time to Waste: Kairos in T.I.M.E Stories
Sven Dwulecki

Seeing but not observing with Sherlock Holmes the Consulting Detective
Tapani N. Joelsson

Why should I play to win if I can pay to win?: Economic inequality and its influence on the experience of non-digital games
Patrick Maisenhölder

Stacking Magic: The Flexible Simplicity of Analog Rules
Eric Murnane & Kenton Howard

Sketchventor: Evolving Ideations by Design
Anthony Pellicone, Kathryn Kaczmarek Frew, Elizabeth Bonsignore, Derek Hansen, Skylar Hoffman, & Kari Kraus

From a Board Game to a Drinking Game: One Biography of the Finnish Board Game Kimble
Lilli Sihvonen

The Lord of the Rings: The Card Game A Machine That Generates Possible Worlds
Michał Żmuda

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

186

Creative Commons License

Creative Commons Attribution 3.0 License
This work is licensed under a Creative Commons Attribution 3.0 License.

Well Played -- Vol. 7, No. 1

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