Date of Original Version

12-2010

Type

Book

Abstract or Table of Contents

* Introduction
* Cloudmaker Days: A Memoir of the A. I. Game - Jay Bushman
* Prince of Persia: The Sands of Time: The Story of Playing a Game - Drew Davidson
* The Purpose and Meaning of Drop 7 - John Sharp
* Inhabiting Demon’s Souls – My Memories of a Haunted World - Matthew Weise
* Knight Lore and the third dimension - Oscar Garcia-Panella
* Bad Mojo: Taking Perspective on Perspective - Brett E. Shelton
* Alone for All Seasons: Environmental Estrangement in S.T.A.L.K.E.R. - Matthew Sakey
* Actraiser - Andy Jih
* I <3 Fandango - Stephen Jacobs
* Fallout 3 - Kirk Battle
* Discovering Uru: Hard Fun and the Sublime Pleasures of Impossible Gameplay - Celia Pearce
* Immersive Game Design: Indigo Prophecy - Ben Miller
* Lions & Jackals: The Politics of Far Cry 2 - Jorge Albor
* Diablo II - Seth Sivak
* Depth in one Minute: A Conversation about Bejeweled Blitz - Jesper Juul and Rasmus Keldorff
* Manhunt - Jose Zagal
* Pool of Radiance - Sam Roberts
* Making and Unmaking Place in The Darkness - Bobby Schweizer
* ilovebees: Playing and Designing in Real-Time - Lee Sheldon
* Resident Evil 4: The Mercenaries Mini-Game - Stone Librande
* Super Mario 64: an exercise on freedom and style - Francisco Souki
* Galcon - Frank Lantz
* Biographies

Comments

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