Authors

Martin Roth

Files

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Keywords

videogames, media, philosophy, science fiction, theory

Publication Date

1-5-2018

Type

Book

Abstract or Description

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

ISBN

9781387438808

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

224

Creative Commons License

Creative Commons Attribution 3.0 License
This work is licensed under a Creative Commons Attribution 3.0 License.

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

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