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games, education, philosophy
Copyright Carnegie Mellon University: ETC Press (Creative Commons Attribution 2.0)
Abstract or Description
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
Carnegie Mellon University: ETC Press
Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.
Planells de la Maza, A. (2017). Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions. Pittsburgh, PA: Carnegie Mellon University: ETC Press. http://repository.cmu.edu/etcpress/73