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Keywords

games, research, digra

Publication Date

9-1-2017

Type

Journal

Rights Management

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

  • No-one Plays Alone Chris Bateman
  • “Ruinensehnsucht” Longing for Decay in Computer Games Mathias Fuchs
  • Creative Communities: Shaping Process through Performance and Play Lynn Parker & Dayna Galloway
  • Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching Orion Mavridou
  • A Review of Social Features in Social Network Games Janne Paavilainen, Kati Alha, & Hannu Korhonen
  • Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games Malcolm Ryan, Dan Staines, & Paul Formosa
  • Developing Ideation Cards for Mixed Reality Game Design Richard Wetzel, Tom Rodden, & Steve Benford
  • Source Code and Formal Analysis: A Reading of Passage Ea Christina Willumsen

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

252

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Transactions of the Digital Games Research Association -- Vol. 3, No. 2

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