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Keywords

game studies, research, improvisation, tissue test

Publication Date

12-2010

Type

Book

Abstract or Description

Real-Time Research is a new kind of on-the-spot scholarship. At a series of conferences, the authors of this book asked academics, educators, and designers to collaborate on short-term, improvisational research projects - usually completed within 48 hours. What they found out - by way of sock puppets, video interviews, and lots of critical game play - might just surprise you. This book chronicles the adventures of the authors and the results of their Real-Time Research experiments in education, game design, and media studies. It also serves as a guide to let you conduct your own Real-Time Research. In an age where rapid interdisciplinary investigation matters more and more, Real-Time Research offers a fast-paced method for collaborating across disciplinary boundaries in order to ask important questions. And offers a glimpse into the playful minds of today's leading scholars in games and learning.

ISBN

9780557688760

Publisher

ETC Press

City

Pittsburgh, PA

Page Count

194

Creative Commons License


This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Real Time Research: Improvisational Game Scholarship

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