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Keywords

games, research, digra

Publication Date

10-10-2014

Type

Journal

Rights Management

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/ licenses/by-nc-nd/2.5/)

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

  • Building Material: Exploring Playfulness of 3D Printers Stephanie de Smale
  • Game Design in an Internet of Things Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick & Emma Murphy
  • From the Board to the Streets: A Case Study of Local Property Trader Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett & Daniel Kershaw
  • SimCity and the Creative Class: Happiness, Place, and the Pursuit of Urban Planning Frederika Eilers
  • ‘That’s Not a Secure Area’: Physical-Digital Sound Links in Commercial Locative Games Inger Ekman
  • The Case for Computer-Augmented Games: Using computers to support and not dictate gameplay Karl Bergström and Staffan Björk
  • The Roll of the Dice in Warhammer 40,000 Marcus Carter, Mitchell Harrop & Martin Gibbs

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

231

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Transactions of the Digital Games Research Association -- Vol. 1, No. 3

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