Authors

Caro Williams

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Keywords

teachers, pioneer, designer, collaborator, scholar

Publication Date

12-28-2016

Type

Book

Rights Management

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

PART I. BUILDING GAMES FROM SCRATCH

  • 1. WarLords!: Deconstructing Digital Games for Classroom Use By Seann Dikkers
  • 2. Finding the Journal of Odysseus: Making and Using Alternate Reality Games in the Classroom By John Fallon
  • 3. Beyond Gameplay—Using Role-Playing Game Creation to Teach Beowulf in a High School English Class By Kip Glazer
  • 4. Immersive Learning—Using Role-Playing Games to Teach Creative Writing, Literature, and History By Trent Hergenrader
  • 5. The Ward Game: How McMurphy, McLuhan, and MacGyver Might Free Us From McEducation By Paul Darvasi

PART II. USING PREEXISTING PLATFORMS 6. Conservation of Momentum By Cameron Pittman

  • 7. Gone Home and the Apocalypse of High School English By Paul Darvasi
  • 8. A Space to Create: Teaching With Minecraft By Jason Wilmot
  • 9. Teaching Earth Science With Minecraft By Megan Pusey
  • 10. Unlocking a Mystery: Designing a Resilient Place-Based Game By John Martin
  • 11. Adventures in ARIS: The Affordances of Designing Place-Based Augmented Reality Games in the University Classroom By Laini Kavaloski

PART III. BROADENING THE GENRE

  • 12. A First-Year Teacher’s Experience With PBL and Lego Robotics By William Vann
  • 13. E-textiles to Teach Electricity: An Experiential, Aesthetic, Handcrafted Approach to Science By James Howell, Colby Tofel-Grehl, Deborah A. Fields, and Gabriella J. Ducamp
  • 14. Kingdoms of Adarya: Considering the Ethics of a Game for Schooling By Lucas Cook and Sean C. Duncan
  • 15. From Improvisational Puzzle to Interest-Driven Inquiry BY TIM SAUNDERS AND JEREMIAH KALIR
  • 16. Teaching the Iterative Process Through Game Design and Development By Steve Isaacs
  • 17. Teachers as Hackers: A New Approach to Teacher Professional Development Using a Hackathon Model By Kip Glazer and David Ng
  • 18. Rewriting the Rules of School: A New Game to Play By Seann Dikkers
  • Conclusion: Good Game: On the Limitations of Puzzles and Possibilities for Gameful Learning By Jeremiah Kalir

ISBN

9781365318153

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

392

Teacher Pioneers

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