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Keywords

tabletop, boardgames, game design, gameplay

Publication Date

8-12-2011

Type

Book

Rights Management

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

IMAGES: All images appearing in this work are used and reproduced with the permission of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

DESIGNING TABLETOP GAMES

  • The Three-Player Problem Lewis Puslifer
  • Simulation Game Design James F. Dunnigan
  • Randomness, Player Choice, and Player Experience John Kaufeld
  • Dice as Dramaturge Chris Klug
  • Designing for Publishing JT Smith
  • Simply Knizia Kevin Jacklin
  • Filtering Feedback Ira Fay
  • 15 Games in 15 Years Stone Librande
GAME ANALYSES
  • Settlers of Catan Ian Schreiber
  • Conquest David Parlett
  • Fair Isn't Funny: The Design of Cosmic Encounter Peter Olotka
  • The Greatest Gift Ray Mazza
  • Pandemic John Sharp
  • Design Lessons from Poker Richard Garfield
  • Ra Brian Magerko
  • Train Simon Ferrari
  • Twilight Struggle Pat Harrigan and Noah Wardrip-Fruin
THE STUDY OF TABLETOP GAMES
  • Understanding Strategic Boardgames as Computational Thinking Training Machines Matthew Berland
  • Boardgame Aesthetics Greg Costikyan
  • Improv Brenda Bakker Harger

ISBN

9781257870608

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

206

Tabletop: Analog Game Design

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