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Keywords

games, learning, society, proceedings

Publication Date

2-1-2016

Type

Conference Proceeding

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TEXT: The text of this work is licensed under a Creative Commons AttributionNonCommercial-NonDerivative XX License (updated creative commons url here)

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Abstract or Description

This is the fifth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

586

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Games + Learning + Society (GLS) Conference 11.0

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