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Keywords

games, tabletop, Dungeons & Dragons, online community, MMO, MMORPG, role-playing game, RPG

Publication Date

2-14-2014

Type

Book

Rights Management

TEXT: The text of this work is licensed under a Creative Commons AttributionNonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

IMAGES: All images appearing in this work are used and reproduced with the permission of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.

ISBN

0991222725

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh,PA

Page Count

278

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Dungeons & Dreamers: A Story of How Computer Games Created a Global Community

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