Files

Download

Download Full Text (25.0 MB)

Keywords

video games, criticism, analysis, play, literacy

Publication Date

7-5-2011

Type

Book

Abstract or Description

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.

ISBN

9781257858453

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

346

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Well Played 3.0: Video Games, Value and Meaning

Share

COinS