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Keywords

video games, criticism, analysis, play, literacy

Publication Date

11-24-2015

Type

Journal

Rights Management

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

  • From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Characters
  • I Choose You! Diversity in the Design of Pokémon
  • Actions speak louder than hypersexualized pixels: A partnership with Lara Croft
  • “This Is My Story”: Representation and Change in Final Fantasy X-2
  • Hiding in the Tall Grass: Searching for Queer Stories in Pokémon
  • Never Alone (Kisima Inŋitchuŋa): Possibilities for participatory game design
  • Death of the Gamer Slaying Gendered Power Fantasies in Legendary Axe II (Victor Musical Industries, 1990)

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

136

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Well Played -- Vol. 4, No. 3 (Special Issue on Diversity in Games)

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