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Keywords

video games, criticism, analysis, play, literacy

Publication Date

9-23-2015

Type

Journal

Rights Management

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License(http://creativecommons.org/licenses/by-nc-nd/2.5/)

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

  • Medulla: A 2D sidescrolling platformer game that teaches basic brain structure and function
  • Play or science? a study of learning and framing in crowdscience
  • Barriers To Learning About Mental Illness Through Empathy Games – Results Of A User Study On Perfection
  • Zombie-based critical learning – teaching moral philosophy with The Walking Dead
  • Distributed Teaching and Learning Systems in Dota 2
  • An Analysis of Plague, Inc.: Evolved for Learning

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

134

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Well Played -- Vol. 4, No. 2 (Special Issue on Learning and Games)

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