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Keywords

video games, criticism, analysis, play, literacy

Publication Date

6-25-2017

Type

Journal

Rights Management

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

  • European Videogames of the 1980s
  • Pac-Man for the VIC-20: Game Clones and Program Listings in the Emerging Finnish Home Computer Market Petri Saarikoski, Jaakko Suominen, & Markku Reunanen
  • La Abadía del Crimen: Anatomy of a Cult Video Game in Spain Jaume Esteve
  • Cammelli and Attack of the Mutant Camels: A Variantology of Italian Video Games of the 1980s Riccardo Fassone
  • An Exploration of the Historical Contexts of Nu, Pogodi!, a Soviet Era LCD Game Peter Smith & Joseph Fanfarelli
  • The curious world of The Hobbit: an early example of a dynamic gameworld Helen Stuckey

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

132

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Well Played -- Vol. 6, No. 2 (Special Issue on European Videogames of the 1980s)

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