Authors

Ruthanna Gordon

Files

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Keywords

alternative reality games, research, social, games for impact

Publication Date

2-2015

Type

Book

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IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences.

Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations. ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference.

This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.

ISBN

978-1-312-91112-3

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

130

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Alternate Reality Games For Behavioral and Social Science Research

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