Date of Original Version

2008

Type

Book

Rights Management

http://www.etc.cmu.edu/etcpress/beyondfun

Abstract or Table of Contents

Introduction The Four Slates of Educational Experiences - Clark Aldrich Making visible: Using simulation and game environments across disciplines - Melinda Jackson Games by Degrees: Playing with Programs - Drew Davidson Practical barriers in using educational computer games - Simon Egenfeldt-Nielsen Educating the Fighter: Buttonmashing, Seeing, Being - Kurt Squire Messages and Mediums: Learning to Teach With Videogames - David Thomas Visual Literacy and Learning: Finding some online territories for the slow learner - Donna Leishman Cheating Can be Good For You: Educational Games and Multiple Play Styles - Mia Consalvo Procedural Literacy: Educating the New Media Practitioner - Michael Mateas Simulation insubordination: How simulation games are revolutionising elearning - Siobhan Thomas Games/Gaming/Simulation in a New Media (Literature) Classroom - Scott Rettberg Weblogs: Learning in Public- Jill Walker Rettberg Self, video games and pedagogy - Jenny Weight Diving in to Peter Plantec's Brave New World of Virtual Humans - Bill Crosbie Why Create a Media and Game Center? - Drew Davidson Educational Software Development Sites - Marc Prensky Videogames and the Future of Education - Ian Bogost Author Biographies

Comments

Purchase from lulu.com: http://www.lulu.com/content/1045768

Creative Commons License


This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.

Share

COinS