Authors

Karen Schrier

Files

Download

Download Full Text (14.4 MB)

Keywords

Learning, Education, Games, Best Practices, Design

Publication Date

10-2014

Type

Book

Rights Management

Copyright © by Karen Schrier and ETC Press 2014
IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources.

This book is the first in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

ISBN

978-1-312-54285-3

Publisher

ETC Press

City

Pittsburgh, PA

Page Count

294

Creative Commons License


This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Learning, Education and Games. Volume One: Curricular and Design Considerations

Share

COinS