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Keywords

Video Games, Criticism, Analysis, Play, Literacy

Publication Date

5-2-2012

Type

Journal

Rights Management

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

  • Time Tech and Tales: The fall and rise of the popularity of narration in games seen through Monkey Island 2 and Phoenix Wright: Ace Attorney Emmanuel Eytan
  • Queue'd Up: The Functioning of Randomized Groups in World of Warcraft Charles Ecenbarger II
  • EUROPA UNIVERSALIS II: Conquest, trading, diplomacy from the Middle Ages to Napoleon Simon Egenfeldt-Nielsen
  • Deus Ex Ludos: Representation, Agency, and Ethics in Deus Ex: Invisible War Joseph Hogle
  • Playing as a Woman as a Woman as if a Man Gabriela T. Richard

ISBN

2164-3458

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

106

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Well Played--Vol. 1, No. 3

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