Files

Download

Download Full Text (8.6 MB)

Keywords

Video Games, Criticism, Analysis, Play, Literacy

Publication Date

9-9-2013

Type

Journal

Rights Management

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

  • Inhabiting Games Well (If not Uncomfortably...)--Casey O’Donnell
  • Critical Literacy: Game Criticism for Game Developers--Yotam Haimberg
  • Well-played and well-debated: Understanding perspective in contested affinity spaces--Sean Duncan
  • On justification: WoW, EQ2 and Aion forums--Thibault Philippette, Baptiste Campion
  • Why we Glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits--Alan Meades

ISBN

2164-3458

Publisher

ETC Press

City

Pittsburgh, PA

Page Count

110

Creative Commons License


This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Comments

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.

This isa special issue on theories

Well Played--Vol. 2, No. 2

Share

COinS