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Keywords

video games, criticism, analysis, play, literacy

Publication Date

2014

Type

Journal

Rights Management

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

Assassin’s Creed III: The Complete Unofficial Guide, a Teacher’s Limited Edition
Wade Berger, Patrick Staley

Fiasco and Failure: Uncovering Hidden Rules in a Story Game
Sean C. Duncan

Ninja Gaiden Black and the Tutorial-Less Tutorial
Jason Mathias

Interaction Images promote Character Identification in Heavy Rain
Michael Nixon, Jim Bizzocchi

Replaying the remnants in Mark of the Ninja
Pierre-Marc Côté

Good Fences Make Good Neighbors: Values of Digital Objects in FarmVille2
Jane Gruning

Ascension: a Case Study in Deckbuilding Games
Andy Nealen

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

148

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Comments

These essays were part of the Well Played Sessions at GLS 9.0, the 2013 Games+Learning+Society Conference in Madison, WI, as well as the Well Played Sessions at the 2013 DiGRA conference in Atlanta, GA.

Well Played--Vol. 3, No. 1

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