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Keywords

games, research, digra

Publication Date

3-2014

Type

Journal

Rights Management

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Abstract or Description

Introduction
Raine Koskimaa, Frans Mäyrä, Jaakko Souminen

Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play
Jessica Enevold

Player Types: A Meta-synthesis
Juho Hamari, Janne Tuunanen

Player-reported Impediments to Game-based Learning
J. Thomas Harviainen, Timo Lainema, Eeli Saarinen

A practical Guide to Using Digital Games as an Experiment Stimulus
Simo Järvelä, Inger Ekman, J.Matias Kivikangas, Niklas Ravaja

Should I Stay or Should I Go? A Study of Pickup Groups in Left 4 Dead 2
Jonas Linderoth, Staffan Björk, Camilla Olsson

In Defence of a Magic Circle; The Social, Mental and Cultural Boundaries of Play
Jaako Stenros

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

200

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Comments

The Nordic DiGRA Special Issue
http://todigra.org/index.php/todigra/issue/view/2

Transactions of the Digital Games Research Association--Vol. 1, No. 2

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