Download Full Text (84.0 MB)
games, learning, society, proceedings
IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.
Abstract or Description
This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Williams, C. C., Ochsner, A., Dietmeier, J., & Steinkuehler, C. (2014). Games + Learning + Society (GLS) Conference 9.0. Pittsburgh, PA: ETC Press. http://repository.cmu.edu/etcpress/17