Files

Download

Download Full Text (30.8 MB)

Keywords

Video Games, Criticism, Analysis, Play, Literacy

Publication Date

3-30-2010

Type

Book

Abstract or Description

IVideo games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of “well played.” The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.

ISBN

9780557069750

Publisher

Carnegie Mellon University: ETC Press

City

Pittsburgh, PA

Page Count

442

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Well Played 1.0: Video Games, Value and Meaning

Share

COinS