Date of Award

Fall 9-2015

Embargo Period


Degree Type

Dissertation (CMU Access Only)

Degree Name

Doctor of Philosophy (PhD)


Human-Computer Interaction Institute


Vincent Aleven


Many online learning technologies grant students great autonomy and control, which imposes high demands for self-regulated learning (SRL) skills. With the fast development of online learning technologies, helping students acquire SRL skills becomes critical to student learning. Theories of SRL emphasize that making problem selection decisions is a critical SRL skill. Research has shown that appropriate problem selection that fit with students’ knowledge level will lead to effective and efficient learning. However, it has also been found that students are not good at making problem selection decisions, especially young learners. It is critical to help students become skilled in selecting appropriate problems in different learning technologies that offer learner control. I studied this question using, as platform, a technology called Intelligent Tutoring Systems (ITSs), a type of advanced learning technology that has proven to be effective in supporting students’ domain level learning. It has also been used to help students learn SRL skills such as help-seeking and self-assessment. However, it is an open question whether ITS can be designed to support students’ learning of problem selection skills that will have lasting effects on their problem selection decisions and future learning when the tutor support is not in effect. ITSs are good at adaptively selecting problems for students based on algorithms like Cognitive Mastery. It is likely, but unproven, that ITS problem selection algorithms could be used to provide tutoring on students’ problem selection skills through features like explicit instructions and instant feedback. Furthermore, theories of SRL emphasize the important role of motivations in facilitating effective SRL processes, but not much prior work in ITS has integrated designs that could foster the motivations (i.e., motivational design) to stimulate and sustain effective problem selection behaviors. Lastly, although students generally appreciate having learner control, prior research has found mixed results concerning the effects of learner control on students’ domain level learning outcomes and motivation. There is need to investigate how learner control over problem selection can be designed in learning technologies to enhance students’ learning and motivation. My dissertation work consists of two parts. The first part focuses on creating and scaffolding shared student/system control over problem selection in ITSs by redesigning an Open Learner Model (OLM, visualizations of learning analytics that show students’ learning progress) and integrating gamification features to enhance students’ domain level learning and enjoyment. I conducted three classroom experiments with a total of 566 7th and 8th grade students to investigate the effectiveness of these new designs. The results of the experiments show that an OLM can be designed to support students’ self-assessment and problem selection, resulting in greater learning gains in an ITS when shared control over problem selection is enabled. The experiments also showed that a combination of gamification features (rewards plus allowing re-practice of completed problems, a common game design pattern) integrated with shared control was detrimental to student learning. In the second part of my dissertation, I apply motivational design and user-centered design techniques to extend an ITS with shared control over problem selection so that it helps students learn problem selection skills, with a lasting effect on their problem selection decisions and future learning. I designed a set iv of tutor features that aim at fostering a mastery-approach orientation and learning of a specific problem selection rule, the Mastery Rule. (I will refer to these features as the mastery-oriented features.) I conducted a fourth classroom experiment with 200 6th – 8th grade students to investigate the effectiveness of shared control with mastery-oriented features on students’ domain level learning outcomes, problem selection skills and enjoyment. This experiment also measured whether there were lasting effects of the mastery-oriented shared control on students’ problem selection decisions and learning in new tutor units. The results of the experiment show that shared control over problem selection accompanied by the mastery-oriented features leads to significantly better learning outcomes, as compared to full system-controlled problem selection in the ITS. Furthermore, the mastery-oriented shared control has lasting effects on students’ declarative knowledge of problem selection skills. Nevertheless, there was no effect on future problem selection and future learning, possibly because the tutor greatly facilitated problem selection (through its OLM and badges). My dissertation contributes to the literatures on the effects of learner control on students’ domain level learning outcomes in learning technologies. Specifically, I have shown that a form of learner control (i.e., shared control over problem selection, with mastery-oriented features) can lead to superior learning outcomes than system-controlled problem selection, whereas most prior work has found results in favor of system control. I have also demonstrated that Open Learner Models can be designed to enhance student learning when shared control over problem selection is provided. Further, I have identified a specific combination of gamification features integrated with shared control that may be detrimental to student learning. A second line of contributions of my dissertation concerns research on supporting SRL in ITSs. My work demonstrates that supporting SRL processes in ITSs can lead to improved domain level learning outcomes. It also shows that the shared control with mastery-oriented features have lasting effects on improving students’ declarative knowledge of problem selection skills. Regarding using ITSs to help students learn problem selection skill, the user-centered motivational design identifies mastery-approach orientation as important design focus plus tutor features that can support problem selection in a mastery-oriented way. Lastly, the dissertation contributes to human-computer interaction by generating design recommendations for how to design learner control over problem selection in learning technologies that can support students’ domain level learning, motivation and SRL.