Date of Original Version



Conference Proceeding

Abstract or Description

Augmenting performances of live popular music with computer systems poses many new challenges. Here, “popular music” is taken to mean music with a mostly steady tempo, some improvisational elements, and largely predetermined melodies, harmonies, and other parts. The overall problem is studied by developing a framework consisting of constraints and subproblems that any solution should address. These problems include beat acquisition, beat phase, score location, sound synthesis, data preparation, and adaptation. A prototype system is described that offers a set of solutions to the problems posed by the framework, and future work is suggested.



Published In

Seventh International Conference on New Interfaces for Musical Expression: NIME 2007, New York University, 130-135.